Welcome!

Hi, I’m Bertine van Hövell, freelance game designer and writer from the Netherlands. I have a decade of experience making games professionally. I’ve worked with AAA property, designed educational software and written for various indie studios. Below you can find a selection of some of the titles I’ve worked on.

Resume Bertine van Hövell


Currently Working on

  • Wrapping up an exciting collaboration on a AA property. Very NDA, very cool.
  • Helping out studios with concepting, ideation and preparing pitches.
  • Showcasing Frayed Freedom during the European Game Showcase at GDC!

Projects

Old Skies (2023)

Worked with Dave Gilbert to design one of the main missions of the game.

Wishlist it on Steam


Among Ripples: Shallow Waters (2024)

I’ve aided the team at Eat Create Sleep with designing the narrative through-line for Shallow Waters’ missions, written character dialogue and did extensive ecological and society research to represent the themes in a thorough but accessible manner.

Wishlist it on Steam


Hauma (2023)

Helped out SenAm Games with writing and designing the first two chapters of Hauma.

Wishlist it on Steam


At Eve’s Wake (2021)

For At Eve’s Wake I designed a complex interactive narrative based on Lovecraftian mythos. I was in charge of story, co-wrote dialogues and design. I also helped out with hiring additional members to the team and wrote design documents and art instructions.

At Eve’s Wake on Steam


Only Cans (2021)

I worked with the Only Cans team to provide tangible feedback to ideas and assist with writing. I also helped out maintaining team cohesion and motivation.

Play it on Steam


Tom Clancy’s Elite Squad (2020)

I worked with Ubisoft Reflections to write biographies for characters from the Tom Clancy universe. These biographies pertained a mix of established and original characters.


Oh Honey, There Is Something I Need To Tell You (2019)

Oh Honey was an experiment in designing a short game where the character cannot always say what they truly think. It is also a tiny mystery inspired by True Crime fiction.

Play it on Itch.io


Meryll Wants a Cookie (2018)

For Meryll Wants A Cookie I worked with Thomas Wrobel again. I designed most of the puzzles, much of the dialogue and scripted all of the interactions.

Play it on Itch.io


The Fanficmaker (2015)

The Fanficmaker was written by me and Thomas Wrobel. I also took care of some of the design and system design of the generator.

Try out the Fanficmaker